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While I'm talking about games: #stardew Access is so, so close to being actually fun, with a good time freeze and autofishing addon. Unfortunately, I just can't get past the way pathfinding fails sometimes, and the way crops that are watered randomly don't update to show they're watered, and the way NPCs run around like pixies when you want to talk to them, so by the time pathfinding finishes they're already gone, and the way getting into bed is still a matter of trial and error. It makes things that would otherwise be fun into a chore. But, like, the mod itself is done well enough that it makes Stardew feel like a native #audiogame, if it wasn't for the weird bugs and issues. And the game is fully playable, from what I can tell. I just can't get into the relaxing cozy vibe when I'm trying to figure out the exact direction to approach my bed at night, or wondering why the plants aren't getting watered when I'm using my watering can right on the tile, or chasing an NPC across the map who keeps walking away from me when I wanna talk to them. github.com/stardew-access/stardew-access #a11y

An accessibility mod for Stardew Valley with screen reader  and keyboard only support! - stardew-access/stardew-access
GitHubGitHub - stardew-access/stardew-access: An accessibility mod for Stardew Valley with screen reader and keyboard only support!An accessibility mod for Stardew Valley with screen reader and keyboard only support! - stardew-access/stardew-access
LucileDT

@fastfinge I think the watering plant is also a visual bug. It's possible to toggle a settings to see a rectangle showing where the tool will be used (it's supposed to designate the tile on which the tool will do something) but it often shows a tile which is not the one where the tool is used! It's a problem in the vanilla game I encounter each time I play. Those problems totally may be linked.