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#GameUI

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Pioneer Space Sim<p>Sturnclaw, one of our core crew is hard at work on the equipment system and its UI right now. This screenshot shows the current status of the equipment market.</p><p>Still lots to do, but this part of Pioneer is shaping up nicely.</p><p><a href="https://mstdn.games/tags/pioneer_space_sim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pioneer_space_sim</span></a> <a href="https://mstdn.games/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> <a href="https://mstdn.games/tags/gameUI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameUI</span></a> <a href="https://mstdn.games/tags/scifi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>scifi</span></a> <a href="https://mstdn.games/tags/spacegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>spacegame</span></a></p>
Trese Brothers Games<p>Prepping our squad tactics RPG, Cyber Knights: Flashpoint, for translation, I created a script to replace all translatable strings with random non-standard-English characters.</p><p>It makes it easier to look through the game and spot strings we've missed. 👀</p><p>How many do you see in this screenshot? </p><p><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.social/tags/GameUI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameUI</span></a> <a href="https://mastodon.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDevelopment</span></a> <a href="https://mastodon.social/tags/MadeWithUnity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithUnity</span></a></p>
中年插畫家<p>【流星】(pause menu)</p><p>這張我要大改了,但也畫了一小時,所以先放上來……<br>我覺得還是不能放棄實用性,所以以後不是 cutscene 就全部加黑框吧</p><p>轉移陣地</p><p>--<br><a href="https://g0v.social/tags/2024%E5%B9%B403%E6%9C%88%E5%83%8F%E7%B4%A0%E5%9C%96" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2024年03月像素圖</span></a> <a href="https://g0v.social/tags/2024%E5%B9%B403%E6%9C%88%E9%81%8A%E6%88%B2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2024年03月遊戲</span></a> <a href="https://g0v.social/tags/%E7%94%9F%E9%9D%88%E5%B8%AB" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>生靈師</span></a> <a href="https://g0v.social/tags/pixaki" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixaki</span></a> <a href="https://g0v.social/tags/gameboy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameboy</span></a> <a href="https://g0v.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://g0v.social/tags/%E5%83%8F%E7%B4%A0%E5%9C%96" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>像素圖</span></a> <a href="https://g0v.social/tags/gameUI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameUI</span></a></p>
中年插畫家<p>【生靈師遊戲畫面】(sketch-cutscene)</p><p>突然想要畫對話半身像<br>其實太多人像在小小的 GB 裡真的太亂了,但畫起來真的有點激動,而且效果甚好</p><p>大家晚安</p><p>--<br><a href="https://g0v.social/tags/2024%E5%B9%B403%E6%9C%88%E5%83%8F%E7%B4%A0%E5%9C%96" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2024年03月像素圖</span></a> <a href="https://g0v.social/tags/2024%E5%B9%B403%E6%9C%88%E9%81%8A%E6%88%B2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2024年03月遊戲</span></a> <a href="https://g0v.social/tags/%E7%94%9F%E9%9D%88%E5%B8%AB" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>生靈師</span></a> <a href="https://g0v.social/tags/pixaki" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixaki</span></a> <a href="https://g0v.social/tags/gameboy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameboy</span></a> <a href="https://g0v.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://g0v.social/tags/%E5%83%8F%E7%B4%A0%E5%9C%96" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>像素圖</span></a> <a href="https://g0v.social/tags/gameUI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameUI</span></a></p>
中年插畫家<p>【生靈師遊戲畫面】(pause menu)</p><p>就先畫到這樣吧,真的是很累人呢…… 累的地方倒不是畫畫,而是根本沒有對遊戲功能有想像。</p><p>最後,把眼睛弄得吊了一點並做了眨眼動畫、陰影修了一點、頭髮蓬鬆一點;充實武器選單;修背景。</p><p>這一次我畫得很開心…… 之後我就要晚上畫畫了。</p><p>角色的細微動作,我覺得是過去 2D 掛帥時的靈魂,稍微想一下其實可以知道遊戲動作其實是很誇張、不會在現實出現的,但是呈現起來卻又很自然。這次角色的甩髮就是一個,如果現實在路上看到會覺得這人好像過度…… 奔放,但作為操作角色就會凸顯存在感,若做得順暢,會想要讓玩家去扮演他,進一步提升玩的動力。</p><p>上面一大段說這麼多,全部都是自己認為,在此特註。</p><p>--<br><a href="https://g0v.social/tags/2024%E5%B9%B403%E6%9C%88%E5%83%8F%E7%B4%A0%E5%9C%96" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2024年03月像素圖</span></a> <a href="https://g0v.social/tags/2024%E5%B9%B403%E6%9C%88%E9%81%8A%E6%88%B2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2024年03月遊戲</span></a> <a href="https://g0v.social/tags/%E7%94%9F%E9%9D%88%E5%B8%AB" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>生靈師</span></a> <a href="https://g0v.social/tags/pixaki" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixaki</span></a> <a href="https://g0v.social/tags/gameboy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameboy</span></a> <a href="https://g0v.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://g0v.social/tags/%E5%83%8F%E7%B4%A0%E5%9C%96" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>像素圖</span></a> <a href="https://g0v.social/tags/gameUI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameUI</span></a> <a href="https://g0v.social/tags/animated" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animated</span></a> <a href="https://g0v.social/tags/gif" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gif</span></a></p>
中年插畫家<p>【生靈師遊戲畫面】(WIP-pause menu)</p><p>設色,感覺非常好!感覺自己終於不是今早提的路易莎人類了。<br>但今天要到此為止了,可惜,希望能找到耳機……</p><p>--<br><a href="https://g0v.social/tags/2024%E5%B9%B403%E6%9C%88%E5%83%8F%E7%B4%A0%E5%9C%96" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2024年03月像素圖</span></a> <a href="https://g0v.social/tags/2024%E5%B9%B403%E6%9C%88%E9%81%8A%E6%88%B2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2024年03月遊戲</span></a> <a href="https://g0v.social/tags/%E7%94%9F%E9%9D%88%E5%B8%AB" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>生靈師</span></a> <a href="https://g0v.social/tags/pixaki" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixaki</span></a> <a href="https://g0v.social/tags/gameboy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameboy</span></a> <a href="https://g0v.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://g0v.social/tags/%E5%83%8F%E7%B4%A0%E5%9C%96" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>像素圖</span></a> <a href="https://g0v.social/tags/WIP" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WIP</span></a> <a href="https://g0v.social/tags/gameUI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameUI</span></a></p>
中年插畫家<p>【生靈師遊戲畫面】(sketch-pause menu)</p><p>我很喜歡遊戲中的暫停能檢視到角色整體的感覺,所以會想要做一個試試看。<br>目前覺得可以做得不錯……</p><p>今天因為很多(也就一件)事情,讓我整個繪畫動力廢掉,我只能在四點前快點收掉自己失望的氛圍去讀書了</p><p>--<br><a href="https://g0v.social/tags/2024%E5%B9%B403%E6%9C%88%E5%83%8F%E7%B4%A0%E5%9C%96" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2024年03月像素圖</span></a> <a href="https://g0v.social/tags/2024%E5%B9%B403%E6%9C%88%E9%81%8A%E6%88%B2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2024年03月遊戲</span></a> <a href="https://g0v.social/tags/%E7%94%9F%E9%9D%88%E5%B8%AB" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>生靈師</span></a> <a href="https://g0v.social/tags/pixaki" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixaki</span></a> <a href="https://g0v.social/tags/gameboy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameboy</span></a> <a href="https://g0v.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://g0v.social/tags/%E5%83%8F%E7%B4%A0%E5%9C%96" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>像素圖</span></a> <a href="https://g0v.social/tags/WIP" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WIP</span></a> <a href="https://g0v.social/tags/gameUI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameUI</span></a></p>
TeaHands<p>Before I was SO RUDELY interrupted by terrible germs, I'd been working on a lot of under-the-hood stuff that doesn't translate well to <a href="https://mastodon.gamedev.place/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenshotSaturday</span></a> </p><p>But while I was too ill to do brainy work, I put together a rough main menu screen just to cheer myself up.</p><p>It's not fully settled yet by any means, and will no doubt change a lot, but I think most would agree it's going in a better direction than the previous one.</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UI</span></a> <a href="https://mastodon.gamedev.place/tags/GameUI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameUI</span></a></p>
Thomas Michael Semmler<p>Just throwing it out there, maybe I get something interesting:</p><p>Have you worked with phaser before? I am using it in two projects at the moment and building UI with it for the game is really labour &amp; time intensive. It's basically like learning a new way to program entirely. I am also working with Rex plugins: <a href="https://rexrainbow.github.io/phaser3-rex-notes/docs/site/plugin-list/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">rexrainbow.github.io/phaser3-r</span><span class="invisible">ex-notes/docs/site/plugin-list/</span></a></p><p>I wonder if there is someone out there who has written a bit about Game UI with phaser specifically. Got recommendations?</p><p><a href="https://indieweb.social/tags/gameui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameui</span></a> <a href="https://indieweb.social/tags/phaser" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>phaser</span></a> <a href="https://indieweb.social/tags/canvas" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>canvas</span></a> <a href="https://indieweb.social/tags/javascript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>javascript</span></a></p>
hazelnot :yell:<p>Pause menu? Lil squares. Kinda weirdly styled, but they're *fine*.</p><p>Inventory? Stacks of cards, kinda in a snaking shape. I wish the stack would just slide down and have one of the cards for each entry, cause each entry is its own card anyway, but cool concept nontheless.</p><p>Shop menu? Also stacks of cards, but with Gusto! Kinda wedge/feather shaped, elongated. Same thing with the wasted opportunity stuff, wish they'd slide down and out of the stack instead of making new ones once you expand.</p><p>Stats menu? Cards, but *vertical*!</p><p>Database? Funky sci-fi shaped cards, coverflow style! Why? Why not!</p><p>The map is kinda boring, but the DNA sequences menu is just... chef's kiss. I could spend ages just going up and down the giant spinning snaking tree of cloverleaf-shaped cards.</p><p>I'm sure I'm missing something, I'm just going off of what I'm currently looking at on Game UI Database after I closed the game. But yeah, genuinely amazing stuff.</p><p><a href="https://sunbeam.city/tags/UI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UI</span></a> <a href="https://sunbeam.city/tags/UX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UX</span></a> <a href="https://sunbeam.city/tags/gameUI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameUI</span></a></p>
hazelnot :yell:<p>I just spent A While in the Assassin's Creed II menus just... navigating. Staring at the UI. Thinking about how all these years later I still find it incredibly cool.</p><p>Brotherhood's was cool too but there was so much more time and effort put into II's. Like II is kinda overkill but in a cool way.</p><p>Every single list menu uses a different design. Brotherhood has one style and sticks to it but 2 just goes wild. It's like they looked at all the options the designers gave them during the exploration process and were like, "yeah we'll use them all".</p><p>I know from a UX point of view this isn't Great, and even UI/eye-candy-wise it's not perfect cause I kept thinking of ways it could've been even cooler, but yeah I don't often just pause the game and stare at the menus and look at every permutation and UI element I can find out of sheer, idk, enjoyment of what I'm looking at.</p><p><a href="https://sunbeam.city/tags/UI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UI</span></a> <a href="https://sunbeam.city/tags/UX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UX</span></a> <a href="https://sunbeam.city/tags/gameUI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameUI</span></a></p>
Cédric / セドリック 🇯🇵<p>A few years ago, I created a free UI assets controllers pack for Nintendo Switch.<br>Here is the 2022 updated version of this pack. This asset is free under Creative commons license, fully vector / shapes based, and can be used in any projects, even commercially, check the readme.txt file in the zip for more details. Do not hesitate to share it with everyone. Cheers! <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gameart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameart</span></a> <a href="https://mastodon.gamedev.place/tags/gameassets" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameassets</span></a> <a href="https://mastodon.gamedev.place/tags/uipack" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>uipack</span></a> <a href="https://mastodon.gamedev.place/tags/gui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gui</span></a> <a href="https://mastodon.gamedev.place/tags/gameui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameui</span></a> <a href="https://mastodon.gamedev.place/tags/uicomponents" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>uicomponents</span></a></p><p><a href="https://drive.google.com/file/d/1JIiRY9SHUkvO-FLnD7Z8X2owC8xsx7_4/view?usp=sharing" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">drive.google.com/file/d/1JIiRY</span><span class="invisible">9SHUkvO-FLnD7Z8X2owC8xsx7_4/view?usp=sharing</span></a></p>
Elda King<p>Strategy game UI</p><p>A pet peeve I have is when a game gives me a bunch of statistics for a unit or city or whatever... and no comparison of those values to anything else.<br>Values in a percentage or compared to a end scale? Good.<br>Values as compared to a baseline (i.e., normal is 0, values are +1 or +2)? Good.<br>A ledger showing the values for all the things? Good.<br>I have to check unit by unit to see what would count as average? Bad.<br><a href="https://mastodon.social/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://mastodon.social/tags/strategy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>strategy</span></a> <a href="https://mastodon.social/tags/GameUI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameUI</span></a></p>