@kosinus haha ideas would be nice. I usually find the ones I come up with have already been implemented.
@carbontwelve The ideas I’ve seen mentioned are mostly games.
Someone mentioned Go (the board game), but probably any 1v1 turn-based strategy can work the same way. (Reversi, uhm, others? 😛)
More than 2p would be a step up and bring some more challenges. Monopoly?
Really cool, but vague idea is doing RPG stuff: https://mastodon.social/web/statuses/100634276218935422
Mind that castling.club is a federated server, but bots can also be simple clients. If the interaction is what you care about, that’s probably easier! The federation stuff was just part of my personal goals.
@kosinus I have just day-dreamed about writing a MMO-esk table top simulation as a federated server. It would be cool but also a massive project.
This is something that I would like to dip my toes into so I think I will begin by doing a checkers version of your chess example as a way of getting my head around how things work and then go from there.
@kosinus you know what would be cool, a federated MMO table top game... with each server being a realm that others can visit/trade/war with...
@carbontwelve That sounds tricky, because each server might have different versions / code, thus different rules? The only systems I know of that tackle that issue are *gasp* blockchains. 😄
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